# CROSSTOWN: credits and licences

People: 3D human scans from HSRD-100 by Digital Reality Lab (HumanScanRepository), https://huggingface.co/datasets/digitalrealitylab/HSRD-100 , licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Changes: simplified, cleaned, re-lit, rigged and animated. The people shown are scan models. They are not connected with this game and do not endorse it.

Motion: the data used in this project was obtained from mocap.cs.cmu.edu. The database was created with funding from NSF EIA-0196217. BVH conversion by Bruce Hahne (cgspeed.com).

Concerns about a person shown here: hello@somethingbig.ai

Other people in the game: MakeHuman / MPFB2 bodies, clothes and hair (CC0).

Map data: (c) OpenStreetMap contributors, Open Database License (https://www.openstreetmap.org/copyright).

Building shapes: NYC 3D Model by Community District, NYC Department of City Planning (NYC Open Data).

Cars: OpenX Assets, https://github.com/vevalabs/openx-assets (MPL-2.0 and CC BY 4.0), modified for this game; per-model authors and copyright lines are in assets/streets/vehicles/ATTRIBUTION.md.

Road photographs: "Soho Crosswalk" by Billie Grace Ward, CC BY 2.0 (https://creativecommons.org/licenses/by/2.0/), https://commons.wikimedia.org/wiki/File:Soho_Crosswalk_(23652301818).jpg , modified (cut out, re-lit, a shadow and a lane line painted out). Manhole covers: "Con Edison manhole cover" and "DPW Manhattan manhole cover" by Paul Lowry, CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/), modified (the utility name smoothed away).

Landmark buildings (the Flatiron Building, 200 Fifth Avenue, Madison Green, the Western Union Telegraph Building, 10-12 West 23rd Street): textures from Wikimedia Commons photographs, CC BY / CC BY-SA / public domain; the full list of photographs, authors and licences per building is coming and will be linked here.

Building walls: straightened photographs of New York fronts from Wikimedia Commons by Epicgenius, Kidfly182, Ajay Suresh and others, CC BY-SA 4.0 and CC BY 4.0; every photograph, author and licence is listed in assets/panels/SOURCES.md. The wall textures made from them (the files in assets/panels/) are shared under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/): you may copy and adapt them on the same terms.

Sky, ground, wall, bark and prop textures and models: Poly Haven (https://polyhaven.com) and ambientCG (https://ambientcg.com), CC0.

Weapons: modelled in code for this game (no third-party models; generic types, no maker marks). Gun sounds: The Free Firearm Sound Library (freefirearmsfx.com, via opengameart.org/content/the-free-firearm-sound-library), CC0; reload, shotgun and glass sounds by zer0_sol, SpringySpringo, BMacZero and TinyWorlds on OpenGameArt, CC0; all other gun and impact sounds are synthesized. Per-file list: assets/combat/SOURCES.md.

Engine: three.js (MIT). Texture compression: Basis Universal / KTX-Software (Apache-2.0).

Shop names, van lettering and number plates are invented. No real brand logos are used.
